About Me
Hi! I'm Thalia Tritar, an aspiring graphics programmer that is currently studying Digital Arts & Entertainment - Game Development in Howest Kortrijk, Belgium.
I have always had a strong interest in art, mathematics and computer science, which led me to pursue a career in game development and more specifically in graphics programming.
From a young age, I have been fascinated by a variety of art styles, especially luminism. I have followed many courses in fine arts, which has given me a strong foundation in traditional art techniques.
I loved to draw, sculpt and paint, and I still do in my free time. During my studies, I also discovered 3D modeling, which I also really enjoy.
Apart from that I have always been really skilled at mathematics and physics. I'm a logical thinker and a really fast learner, which has helped me a lot in my studies.
Now I hope to be able to gather a bunch of experience in the industry, so I can become a skilled graphics programmer.
BTW, I really really really love cats.

Resume
Coding Languages
Software
Game Engines
Frameworks & Libraries
Source Control
Other Tools
Languages
- English
- Dutch
- French
- German
Projects

Vulkan Renderer
Renderer using Vulkan that supports PBR, HDRI,...

Penguin Party
PvP party game where you have to knock other penguins off the breaking ice platform and be the last penguin standing.

Bubble Bobble
Retro arcade game Bubble Bobble made using a custom built engine.

Software Raytracer
CPU-based raytracer.

Dual Rasterizer
CPU and GPU rasterizer using DirectX11.
Extra









